For me that isn’t a bad thing in this case. You can make choices that allow you to impact the moment to moment gameplay but nothing you choose to do will impact the overall story arc. That’s because the game plays out like a cinematic experience. No matter what you do you will not have the ability to make choices that clearly impact the story. That last part is the biggest thing missing from Tomb Raider and what sets it apart from modern cRPGs. So too is the ability to make choices that have dramatic and lasting impact on your character or the overall narrative. Having a strong main story is one of the central pillars to modern cRPGs.
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